☆ ☆ ☆ ½
WarGames (1983) – J. Badham
No doubt this film is making the rounds of the
streaming services now to remind us that Artificial Intelligence is hardly new
(although the accessibility of Gen AI programs surely is bringing on the next
industrial revolution). I suppose I must
have seen this in the cinema back then (since this was the time in high school
when we didn’t have a VCR) but I hadn’t thought much about it since then. Matthew Broderick is the computer whiz with
the complete set-up in his bedroom (including 12 bps modem) which, when he isn’t
playing Galaga down at the local arcade, he uses to hack into his high school’s
computer to change his failing grades. (Did
our high school even have a computer in 1983?
That was contactable via phone lines?) Reality constraints aside, it is
probably true that NORAD (North American Air Defense Command) would have had
some honking big IBM machine hooked up to nuclear missile launchers, as in the
film. But would said computer play anything more complicated than chess? In
this film, it is ready to play global thermonuclear war with Broderick,
featuring the USA vs. the Soviet Union. (The Day After was shown on TV this
same year, featuring the consequences of such a war). Director John Badham avoids dwelling on any consequences
and seems to be channeling E.T.-era Spielberg here, as the film slowly morphs
from small-town family/school life (with Ally Sheedy as sidekick/girlfriend
material) to a sort of PG action-adventure when Broderick is arrested by the
FBI (oops, spoiler) and needs to track down the computer scientist who created
the AI computer (called Joshua) in the first place (on an island off the coast
of the Pacific NW). It all comes down to retraining the computer using a series
of games of tic-tac-toe. If only averting the end of the world were so
easy. Less than 20 years later,
filmmakers were already positive that sentient machines would be treating humans
as batteries instead (solving two problems at once).






